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Mutations

Mutations are non-standard traits that cannot be used with a regular MYO slot! Purchasing a mutation crystal allows for one (1) trait of the corresponding tier to be used. 

Raw Mutation Crystal

These radioactive crystals can be found rarely on the planet of Tyl. Exposure to this radiation has the chance to alter a Snapraptor's DNA and cause some curious things to happen to them. This is the raw, unmodified material.

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Allows the use of a Tier 1 mutation.

Vanity Mutation Crystal

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With a little tinkering, scientists have discovered a way to magnify the effects of these crystals and hone their effects to get specific outcomes.

Allows the use of a Tier 2 mutation.

Extreme Mutation Crystal

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Sometimes science goes too far. These are the rejected crystals, the ones that concentrated too much radiation. These crystals are highly volatile and will cause extreme mutations of any Snapraptor unlucky enough to touch them. They are very dangerous but luckily, extremely rare.

Allows the use of a Tier 3 mutation.

Tier 1

Heterochromia

This allows a Raptor to have an extra glow color.
 

Must have:

  • Multicolored eyes

  • Multicolored lure(s)

  • Glow markings may be separate or have a gradient.

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This mutation does not allow glowing markings to have soft edges. 

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M1_StickyTongue.png

Sticky Tongue

This mutation gives your raptor a stretchy chameleon tongue that they can use to grab food from a distance.

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There's not much else to say, it's a sticky tongue,

don't hurt yourself. 

Knight

This adds some extra armor plating to the raptor's body, usually on the head, arms, thighs, and feet.

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  • Gives the feet a dragon scale vibe

  • Can have as little or as much plating as you want. 

  • Makes the Raptor tougher in combat, but also much slower due to the weight.

Grabby Feets

Adds a fourth toe to the heel, allowing for objects to be picked up with the feet.

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  • Grabby feet can pick up and manipulate objects. 

  • Improves overall balance

  • May or may not still have a dew claw. (usually not)

Shark Bait

The raptor will have rows of tiny holes in their face and down their sides. These organs allow the raptor to detect the electrical signals produced by the muscle movements of fish or other creatures in the water.

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  • Only works underwater

  • Holes do not need to be drawn, but must be indicated on ref sheet. (for ML)

  • Detects electricity (like from muscle movements)

  • Greatly enhances the Raptor's ability to find animals underwater/in the dark. 

  • Cannot be combined with Pit Viper mutation

Pit Viper

This only works on land.  This mutation shows in several small pits in the raptor's snout. This allows the raptor to detect the body heat given off by warm-blooded creatures. 

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  • Only works on land

  • Detects heat signatures of warm-blooded creatures

  • Greatly enhances the Raptor's ability to find animals on land/in the dark.

  • Cannot be combined with Shark Bait mutation

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Tier 2

Dragon Scale

The raptor's skin has an iridescent sheen that changes color as the light hits it from various angles. 

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  • Can be any colors

  • Affects the whole body

  • So shiny

  • Very pretty

  • Looks super good on a black base

  • Riff is hottest shimmer boi

Fairy Dust

One of the raptor's markings has a sparkly, glitter effect. The glitter particles will shed and get all over. (severity of shedding varies)

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  • Can be any color

  • Can affect 1 marking or entire body

  • Glittery bits WILL shed

  • Better not piss anyone off cus you're super easy to track

M2_Iridescence.png
M2_Glitter.png

Tier 3

Demon Gaze

This mutation allows the normally non-glowing inner ears and eyes to glow just like the other markings. 

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  • Allows eyes and/or ears to glow (does not have to be both)

  • While the glow is active in the eyes, the Raptor is blind

  • Should either have an example or be noted on ML ref sheet

  • Good for spookyness

Spider Eyes

This gives your Raptor an extra pair of eyes. 

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  • Gives new meaning to the term "Four Eyes"

  • Extra eyes can blink independently of main pair

  • "The better to see you with, my dear"

Sewer Mutant

This mutation can range from somewhat useful extra appendages to rather cumbersome deformities. 

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  • Duplicate limbs tend to be smaller than originals

  • Usually somewhat impedes movement

  • Extra arms can grab and hold things

  • Extra legs may make Raptor very bad at walking

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Mutation allows one of the following:

  • Two heads

  • Four arms

  • Four legs

  • Two tails

Toxic Shot

Though Komodo breed Raptors are already venomous, this mutation would allow (any) raptor to produce and launch a toxic, sticky projectile at their target. 

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  • Saliva is toxic

  • Special gland in rear of jaw produces slime at will

  • Aim for the eyes or mouth

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Baby Traits - Restricted

The following restricted mutations are for admin use and can only be acquired through official adopts.

Gills

Usually lost during their juvenile stage, gills are a secondary method of breathing and allow a Snapraptor to remain fully submerged for much longer than usual. This does not replace their lungs and they will still need to surface for air eventually. 

No lure / Glow

Very rarely, a lure won't grow in on a young Raptor. This is often joined by a lack of any bio-luminescence appearing at all, which makes it difficult for them to communicate underwater or over long distances.

No Pelvic Fins / Infertile

Sometimes the pelvic fins that indicate the onset of puberty never appear. The individual remains genderless and cannot reproduce. 

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